Beginning Game Programming [Second Edition]
DirectX Programming
The second part of the book covers the basics of DirectX 9 programming.You
willlearn how to use DirectX Graphics,DirectX Audio,and DirectInput,and will
put it all together into a game framework library that can be reused in the
remainder of the book's projects (aswellasinyourownfutureprojects).Here are
the chapters you will encounter in PartII:
Chapter5 YourFirstDirectXGraphicsProgram
Chapter6 BitmapsandSurfaces
Chapter7 DrawingAnimatedSprites
Chapter8 AdvancedSpriteProgramming
Chapter9 JammingwithDirectXAudio
Chapter10 HandlingInputDevices
Chapter11 Tile-BasedScrollingBackgrounds
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