This book is organized into eight chapters and a three-part appendix. My
goal was to tell the story of the WPF platform in as few chapters as possible.
• Introduction (Chapter 1) briefly introduces the platform and explains
how the seven major components of WPF fit together. This chapter
also serves as a quick start for building applications with WPF, showing
how to use the SDK tools and find content in the documentation.
• Applications (Chapter 2) covers the structure of applications built
using WPF, as well as the application services and top-level objects
used by applications.
• Controls (Chapter 3) covers both the major design patterns in WPF
controls and the major control families in WPF. Controls are the fundamental
building blocks of user interfaces in WPF; if you read only
one chapter in the book, this is the one.
• Layout (Chapter 4) covers the design of the layout system, and an
overview of the six stock layout panels that ship in WPF.
• Visuals (Chapter 5), provides an overview of the huge surface area
that is the WPF visual system. The chapter covers typography, 2D and
3D graphics, animation, video, and audio.
• Data (Chapter 6) covers the basics of data sources, data binding,
resources, and data transfer operations.
• Actions (Chapter 7) provides an overview of how events, commands,
and triggers work to make things happen in your application.
• Styles (Chapter 8) covers the styling system in WPF. Styling enables
the clean separation of the designer and developer by allowing a loose
coupling between the visual appearance of a UI and the programmatic
structure.
• The appendix, Base Services, drills down into some of the low-level
services in WPF. Topics covered include threading model, the property
and event system, input, composition, and printing.
**Hidden Content: To see this hidden content your post count must be 5 or greater.**


Reply With Quote
