rx7
22-09-2004, 06:25 PM
Tricks of the 3D Game Programming Gurus
Advanced 3D Graphics and Rasterization
โดย Andr LaMothe
ความหนา 1728 หน้า
ความหนา E-Book 1790 หน้า
http://www.amazon.com/exec/obidos/tg/detai...product-details (http://www.amazon.com/exec/obidos/tg/detail/-/0672318350/102-5890717-1330550?v=glance#product-details)
เนื้อหาโดยย่อ: In this book, you're going to learn about 10010 teraquads of information! I'm going to fill your neural net so full of info, you'll have synaptic leakage! Seriously though, this book covers all the elements necessary to create a Windows 9x/2000-based game for the PC,
including such topics as:
o A basic understanding of the engine from the first Tricks
o Win32 programming and DirectX Foundation 7.0+
o Advanced mathematics, including quaternions
o 2D/3D graphics and algorithms
o 3D projections and camera manipulation
o Wireframe and solid rendering
o Lighting and texture mapping
o Advanced visibility algorithms
o 3D animation techniques
And a lot more?
Download ได้ที่นี่เลยครับ!!! ขนาด 48 MB
http://slowman.homelinux.net/phpscript/dow....php?BookId=133 (http://slowman.homelinux.net/phpscript/downloadselbook.php?BookId=133)
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Editorial Reviews
Amazon.com
To be an ordinary programmer is one thing: You need only learn how to interact with the computer on its own terms, creating buttons and combo boxes that have no significance away from the screen. To be a game programmer--particularly one that writes games with environments that appear three-dimensional to their players--is something else entirely. Such work requires that the flat screen simulate the real world, complete with light, shading, texture, gravity, and momentum. It's all quite complicated. Tricks of the 3D Game Programming Gurus helps its readers make great progress in creating 3D worlds and the action that goes on in them.
That this large, dense book manages to explain how to design and implement a 3D game while neither glossing over too many details nor swamping the reader with trivia is a credit to author Andr
Advanced 3D Graphics and Rasterization
โดย Andr LaMothe
ความหนา 1728 หน้า
ความหนา E-Book 1790 หน้า
http://www.amazon.com/exec/obidos/tg/detai...product-details (http://www.amazon.com/exec/obidos/tg/detail/-/0672318350/102-5890717-1330550?v=glance#product-details)
เนื้อหาโดยย่อ: In this book, you're going to learn about 10010 teraquads of information! I'm going to fill your neural net so full of info, you'll have synaptic leakage! Seriously though, this book covers all the elements necessary to create a Windows 9x/2000-based game for the PC,
including such topics as:
o A basic understanding of the engine from the first Tricks
o Win32 programming and DirectX Foundation 7.0+
o Advanced mathematics, including quaternions
o 2D/3D graphics and algorithms
o 3D projections and camera manipulation
o Wireframe and solid rendering
o Lighting and texture mapping
o Advanced visibility algorithms
o 3D animation techniques
And a lot more?
Download ได้ที่นี่เลยครับ!!! ขนาด 48 MB
http://slowman.homelinux.net/phpscript/dow....php?BookId=133 (http://slowman.homelinux.net/phpscript/downloadselbook.php?BookId=133)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Editorial Reviews
Amazon.com
To be an ordinary programmer is one thing: You need only learn how to interact with the computer on its own terms, creating buttons and combo boxes that have no significance away from the screen. To be a game programmer--particularly one that writes games with environments that appear three-dimensional to their players--is something else entirely. Such work requires that the flat screen simulate the real world, complete with light, shading, texture, gravity, and momentum. It's all quite complicated. Tricks of the 3D Game Programming Gurus helps its readers make great progress in creating 3D worlds and the action that goes on in them.
That this large, dense book manages to explain how to design and implement a 3D game while neither glossing over too many details nor swamping the reader with trivia is a credit to author Andr